“FromSoftware’ın Shadow of the Erdtree Sonrası Yeni Projesi Hakkında Beklentilerimiz”

Yıllar sonra ilk defa FromSoftware’in ne yaptığını gerçekten bilmiyoruz .

Sekiro, Dark Souls 3 DLC’si The Ringed City’nin üçlemenin sonunu işaretlemesinden sadece aylar sonra 2017’de duyuruldu. Sekiro’nun yayınlanmasından sadece üç ay sonra, FromSoftware Elden Ring’i duyurdu ve Armored Core 6, Elden Ring’in genişlemesinin geliştirilmesi sırasında ortaya çıktı. Ama şimdi Elden Ring bitti – en azından şimdilik, çünkü Miyazaki kesinlikle bir devam oyunu için kapıyı açık bıraktı. Ve Armored Core 6 bitmiş gibi görünüyor , bir genişleme geleceğine dair hiçbir belirti yok, ancak yıl sonundan önce tamamen oluşturulmuş bir tane görmek beni şaşırtmazdı. Ama belki de FromSoftware bir süreliğine sessiz kalır. Belki de bir sonraki duyurusu bir yıl veya daha fazla sonra. Korkunç bir düşünce!

Patience is not my greatest strength, and I know I’m not the only one wondering what FromSoftware’s next game will be. As more of the PC Gamer team wrap up Shadow of the Erdtree, we’ve started speculating about what the studio might do, and also sharing what we really want it to do. Here’s what we’re hoping comes next, recorded for posterity so we can look back on how completely off the mark we were when FromSoftware announces it’s taking over development of Beyond Good & Evil 2 so we can all put it behind us.

A full-on co-op game

Wes Fenlon, Senior Editor: I’ve played every Souls game like a co-op experience, even if they weren’t truly meant to be played that way. In Dark Souls: Prepare to Die Edition I used a mod that prioritized the summon signs of my Games For Windows Live friends list. In Dark Souls 2 and 3 I played all the way through with friends, each of us effectively beating the games twice by summoning into one another’s worlds. Co-op does make these games easier which I’m certainly not going to complain about, but the bigger draw for me is simply going on these journeys with a companion and experiencing those triumphs, discoveries and PvP invasions together. The Souls co-op experience is as messy as it is thrilling.

In the Dark Souls days I admired the way FromSoftware stuck to its odd summoning design and eschewed the more traditional co-op experience of other games, but over time they’ve made co-op easier and easier without fully embracing it. It’s odd how frictionless summoning is in Elden Ring, yet with huge limitations like not being able to ride your horse or even cross the threshold from the world map to a cave. It feels less like intentional design and more like limited technology. When I interviewed Hidetaka Miyazaki about Shadow of the Erdtree, I had to bring up the fantastic Elden Ring Seamless co-op mod, and was heartened to hear him say that he wasn’t opposed to the mod, and may even consider “total co-op” for a future game. That’s light years away from a guarantee, of course, but at this point it’s what I really want in FromSoftware’s next game. I want co-op to be core to the experience, even if it bums out the Souls obsessives who want to 1v1 every boss without getting hit. Gimme FromSoftware’s version of It Takes Two and I’ll be the happiest Tarnished in the land.

Armored Core: Senary Silent Line of Verdict Answer

Armored Core Verdict Day – PS3/X360 – Prepare for Vday – YouTube
Armored Core Verdict Day - PS3/X360 - Vday'e Hazırlanın - YouTube

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Ted Litchfield, Associate Editor: The numbered Armored Cores are like Final Fantasy games in that they each have unique settings with shared elements carrying over. Instead of moody pretty boy swordsmen, summons, and Tonberries, the throughline for Armored Core is rad mechs. But FromSoftware has an almost 30-year history of making expansion pack-slash-direct sequels for its numbered Armored Core games, like For Answer and Verdict Day, and as we’ve already established, expansions are the best.

I’d be shocked if such a treatment isn’t already on the way for Armored Core 6, our favorite action game of 2023. With its multiple endings, there are a ton of different directions things could go: The layup would probably be a direct continuation from the Liberator of Rubicon ending, but my hope is that we instead get some kind of prequel. AC6 is the first game in the series to go interstellar, with an incredibly rich lore of corporate conflicts to mine.

The prequel route would also let us avoid the gut punch of having to kill off C4621 and Ayre⁠—these expansions uniformly have you taking over a different pilot and once had us murder the base game’s protagonist. It’d also let us spend more time with some of the lovable characters from AC6. I want some more cheesy “ask the old football coach” grumpy patter from a young G1 Michigan!

This feels like some primo territory for From to cover in the next one to two years, but farther afield, contemplating the continuation of Soulsborne, I think I want a smaller, Sekiro or Bloodborne-flavored game next. This might just be my Elden fatigue, trying to wrap up a second Erdtree playthrough as I approach the 100-hour mark with the expansion, but a more out-there setting and brisk runtime feels like just the thing right now.

A Tenchu reboot

Tenchu: Wrath of Heaven PS2 Gameplay HD (PCSX2) – YouTube
Tenchu: Wrath of Heaven PS2 Oynanış HD (PCSX2) - YouTube

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Jake Tucker, PC Gaming Show Editorial Director: They tried this before and it ended up becoming high-speed stab-’em-up Sekiro, but as someone obsessed with Tenchu Stealth Assassins and its many sequels, I’d love to see FromSoft dive not just back into the world of Rikimaru and Ayame, but also a slightly more grounded stealth game punctuated with extreme violence.

Frankly, I think Fromsoft is the best bet to make a ninja game in the entire industry. Fast, fluid and lethal combat is the studio’s specialty at this point, and I’d love to see some of the fantasy worldbuiling from Elden Ring turned to fleshing out some more mundane settings: a fishing village oppressed by a weird lord, or a bodyguard called Myrmidon of Loss or something.

Sci-fi Souls

With apologies to The Surge 2, you didn’t quite do it for us (Image credit: Focus Home Interactive)

Fraser Brown, Online Editor: FromSoftware has given me some of my favourite fantasy realms to play around in, steeped in rich—if sometimes inscrutable—lore, miserable and enigmatic characters, and the most striking architecture I’ve ever died next to. Now I’d like to see it do something similar in a sci-fi setting. Armored Core, though wonderful, doesn’t really count, since it’s so far removed from the soulsy experience and aesthetic. What I want is more of the ludicrously weird shit. Gross walking jars full of viscera. Monsters with too many limbs. Beauty corrupted. The entire soulslike genre has spent long enough mining fantasy, but I know if FromSoftware took a step into the future, other developers would inevitably follow suit, enriching the whole genre.

I suspect the result would be something not a million miles away from Warhammer 40k. Grim, grotesque, corrupted, but perhaps not quite as extra. Warhammer is knowingly over-the-top, but FromSoftware games are a bit more restrained and thoughtful. I’d be very down for that.

An entirely new thing

The Adventures of Cookie & Cream (PS2) – Playthrough – (1080p, original console) – No Commentary – YouTube
The Adventures of Cookie & Cream (PS2) - Oynanış - (1080p, orijinal konsol) - Yorum Yok - YouTube

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Tyler Colp, Associate Editor: At this point, I will play anything FromSoftware makes. I started with Dark Souls and have played everything, including Demon’s Souls, since then. Sekiro is a perfect example of a game I probably wouldn’t ever play again because pure action games aren’t my style, but I love that it exists. It’s a historical fantasy that focuses entirely on extremely satisfying and fast combat, and Elden Ring’s combat was probably heavily influenced by what FromSoft pulled off in Sekiro.

Now that Elden Ring is done, it’s going to take a while to make something that big again, and I’d like to see the studio veer off in another direction to explore new ideas in the meantime. FromSoft has worked on a wide variety of genres and it would be rad to see it try something without tons of brutal combat. We’re talking about the studio that made The Adventures of Cookie & Cream. Anything is possible, and Miyazaki seems like the kind of guy who’d be down for any game with a really clear vision. I could see From dropping a straight-up 3D platformer or maybe a Japanese horror-infused survival game. No matter what it is, I’m confident it’ll retain the studio’s sensibilities when it comes to blending gameplay and themes in a way few other games can pull off.

Actually, hear me out: A nautical adventure game with procedurally generated settlements and spooky islands to explore. A haunting Sea of Thieves where Patches kicks you off the plank.

Elden Ring 2

(Image credit: FromSoftware)

Sarah James, Guides Yazarı: Bana bir yıl kadar önce sorsaydınız, büyük ihtimalle hiç tereddüt etmeden Bloodborne 2 derdim. Peki ya şimdi? Elden Ring DLC’si sonrası bu dönemde, cevaplara ihtiyacım var. 

“Erdtree’nin Gölgesi harika” kampında sıkıca otururken, genişleme rahatça yaşayabileceğimden çok daha fazla bilgi sorusu açtı. Kara Bıçaklar Gecesi’nde ne olduğunu ve Godwyn’in neden hedef alındığını bilmem gerekiyor. Kasvetli gözlü kraliçenin kim olduğunu bilmem gerekiyor ve tüm bu olayların doğru zaman çizelgesini bilmem gerekiyor çünkü şu anda hiçbir anlam ifade etmiyor. Ya da daha doğrusu, beni sabahın erken saatlerinde oyuna geri gönderecek kadar mantıklı, cevaplar bulma umuduyla bir teleskopla şeylere bakıyorum, ancak bana tatmin edici bir çözüm sunacak kadar değil.

Biliyorum, biliyorum, FromSoftware’in her zaman yaptığı şey bu—beni bu oyunlara aşık eden şey bu. Sadece Lands Between’i engin tarihinde farklı bir zamanda görmek harika olurdu diye düşünüyorum. Dünya o kadar zengin ki, DLC’nin onu bıraktıkları yerde kalması gerçek bir utanç gibi geliyor. 

Ayrıca, önümüzdeki birkaç ay içinde kaçınılmaz olarak boğulacağım bilgi dolu Google Dokümanlar denizinden kurtarılmaya ihtiyacım var. Yardım gönder? 

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